Parent & carer FAQ

Clear answers about FriendWorX.

FriendWorX is an Australian, non-clinical friendship and social connection service for young people aged 8–17. Small, facilitated online groups use shared gaming activities to create opportunities for peer connection.

The game is the shared activity, not the outcome. Browse by topic or share a direct link to an individual question.

About FriendWorX

Understanding the service

What is FriendWorX?

FriendWorX is an Australian, non-clinical friendship and social connection service for young people aged 8–17. Small, facilitated online groups use shared gaming activities to create natural opportunities for peer connection. The game is the shared environment, not the outcome.

Read about FriendWorX
Who is FriendWorX for?

FriendWorX may suit a young person who would like more opportunities to meet peers, enjoys shared online activities, prefers a smaller group, takes time to become comfortable or has limited opportunities to meet compatible peers. These are possibilities, not an eligibility checklist, and a diagnosis is not implied.

Is FriendWorX therapy?

No. FriendWorX is not psychology, counselling or therapy. It provides structured opportunities for peer participation and relationship development. It may complement other supports, but does not replace professional care where that is needed.

Is FriendWorX only for neurodivergent young people?

No diagnosis is stated as a requirement for FriendWorX. The service may be relevant to neurodivergent young people, but it is broadly about friendship and social connection for young people aged 8–17 who may benefit from a small, facilitated peer environment.

Does my young person need an NDIS plan?

Current public information does not establish an NDIS plan as a requirement to express interest in FriendWorX. Funding, eligibility, reimbursement and pricing arrangements are not confirmed on this website, so families should not assume that NDIS funding will apply.

Groups & matching

Finding a compatible group

How are young people matched into groups?

FriendWorX does not simply place someone into the next available vacancy. Matching can consider age, interests, communication style, availability, group dynamics and who participants appear to enjoy spending time with. Discovery helps identify comfortable, natural peer connections.

Learn about Discovery and matching
What is Discovery?

Discovery gives a young person opportunities to spend time with similarly aged peers before an ongoing group is formed. Its purpose is to notice where interaction feels comfortable and natural connections begin. Discovery is not a test, competition or clinical assessment, and no fixed number of sessions is promised.

How many young people are in a FriendWorX group?

A FriendWorX group normally includes up to four young people plus a Guide. Small groups can support familiarity, give each person more opportunity to participate, reduce the pressure of a large group and help the Guide notice group dynamics.

Are participants grouped by age?

FriendWorX aims to bring similarly aged peers together. Younger children, pre-teens and teens are broad public descriptions rather than rigid matching brackets. Age is one factor alongside interests, communication, availability, group dynamics and natural connection.

Explore age experiences
What if my young person does not get along with the first group?

Not every combination of people will naturally connect, which is one reason Discovery exists. FriendWorX aims to notice where a young person appears comfortable and who they enjoy spending time with before forming an ongoing group. A suitable group or unlimited matching attempts cannot be guaranteed.

What happens once a group is formed?

FriendWorX aims for consistency so participants can spend repeated time with the same peers. Shared experiences give familiarity, trust, shared memories, natural conversation and relationships time to develop. The Guide remains present but should not dominate the group.

Guides

Adult social facilitation

What does a FriendWorX Guide do?

A FriendWorX Guide is an adult social facilitator who supports introductions, inclusion, participation, positive group dynamics and appropriate boundaries. As young people interact more independently, the Guide can become less central while remaining present and responsible.

Who are the Guides?

FriendWorX Guides are Australian-based adults who are required to hold a Working with Children Check, have a police check and complete FriendWorX training before group assignment. Some may study or develop careers in people-supporting fields, but this does not mean every Guide holds those professional qualifications or acts as a clinician.

Gaming & activities

Something suitable to do together

Are the games competitive?

FriendWorX chooses approved activities to bring young people together rather than make winning and losing the focus. Activities can support cooperation, communication, creativity, exploration, problem-solving and shared experiences. This does not mean every approved game contains no competitive mechanics.

Which games does FriendWorX use?

Games are delivery environments rather than the FriendWorX product. Choices may change with age, interests, group suitability, cooperative potential, safety, moderation, platform availability, reliability and technical requirements.

The important question is not simply which game is being used, but whether it gives the group something suitable to do together.

Does my young person need to be good at gaming?

No. FriendWorX is not gaming coaching, esports or a gaming performance program. The game is a shared activity, and participants do not need to be highly skilled players. This does not promise that every ability level can be accommodated on every activity or platform.

What if my young person is shy or anxious about joining?

Some young people need time to become comfortable. Small groups, shared activities, similarly aged peers, Guide support and Discovery can reduce the pressure to manufacture conversation. FriendWorX provides a social environment; it does not treat anxiety.

What if my young person does not talk much?

Participation does not need to look the same for everyone. Feeling comfortable, joining an activity, responding, contributing ideas and gradually interacting can all matter. FriendWorX does not promise to make a young person talk more.

Online safety

Identity, access and boundaries

Do young people use their own gaming account?

No. Young people do not use their normal personal gaming profile as their FriendWorX identity. FriendWorX-managed identities help separate participation from personal profiles, reduce unnecessary exposure of a personal gaming identity and give FriendWorX greater organisational control.

Can participants or Guides access each other outside sessions?

Where platform controls allow, access is restricted to approved periods around scheduled sessions for participants and Guides. This is intended to reduce unnecessary access and opportunities for out-of-session contact, but it cannot make contact technically impossible. Managed accounts can be changed, suspended or removed where necessary.

Are FriendWorX sessions public gaming lobbies?

FriendWorX sessions are intended to involve known participants and the Guide rather than rely on anonymous public matchmaking. Unapproved people should not simply join, although technical capabilities differ between platforms and universal platform-specific guarantees cannot be made.

How does FriendWorX make online participation safer?

FriendWorX uses layers of safeguards: small known groups, age-appropriate peers, checked Australian Guides, managed gaming identities, controlled access where platforms allow, controlled session environments, conduct expectations, Guide moderation, parent visibility and the ability to respond to concerns. No online environment is completely risk-free.

Read about the safety approach
Can young people exchange personal contact details?

FriendWorX maintains boundaries intended to protect privacy and keep FriendWorX relationships within approved environments. Participants should not exchange private contact details through FriendWorX.

Can sessions be recorded or streamed?

FriendWorX sessions are not intended to be recorded, streamed, broadcast or turned into public social-media content by participants or Guides. This does not mean that FriendWorX records sessions.

What happens if there is a problem in a session?

A Guide can intervene when behaviour affects another participant or the group. Depending on the circumstances, FriendWorX may review participation, communicate with parents or carers, change access, suspend access or remove access.

Goals & progress

Recognising growth without scoring friendship

Can parents set goals?

Parents, carers and young people can help identify goals related to friendship, belonging, confidence, communication, cooperation, navigating groups or having something social to look forward to. Goals guide natural opportunities rather than turning sessions into therapy or treatment.

Learn about goals and progress
How does FriendWorX recognise progress?

Guides can recognise meaningful moments that occur naturally. Milestones may relate to Belonging, Communication, Teamwork, Respect & Inclusion, Resilience & Self-Advocacy, and Leadership & Contribution. Milestones are not grades, participants are not ranked and friendship is not scored.

What can parents see or know about participation?

FriendWorX aims to maintain appropriate parent and carer visibility around participation, goals, meaningful progress and relevant concerns. This does not promise a specific report, dashboard, email or notification frequency.

Will FriendWorX guarantee my young person makes a friend?

No service can guarantee friendship. FriendWorX creates structured opportunities for compatible young people to meet, spend time together and discover natural connections. We create the opportunity; young people build the relationship.

Getting started

The next step

How do we get started?

Start by registering interest and telling FriendWorX about the young person. The high-level journey then includes welcome and preparation, Discovery, and finding an appropriate ongoing group where possible. Registering interest does not guarantee placement.